Bristol Museum's four gods
The closest thing we found. In CultureQuest, four Egyptian gods on visitors' phones set tasks around a gallery and remember earlier exchanges. Early results from 40 participants suggest more engagement, especially in groups. It's a funded pilot, so nobody has shown a venue will pay.
Versailles' talking statues
Twenty statues and fountains hold free spoken conversations from a QR code, no install needed. A flagship will put walk-up characters in public. It also means museums already have a vendor, starting from €99 a month, by that vendor's own account.
Brooklyn's app wall
People who used ASK Brooklyn Museum went deep, but use stalled at 1 to 2% of visitors. The museum named reluctance to download as its biggest barrier: 57% thought it would improve a visit and 44% still wouldn't install it. Hence tags, and no app.
Cooper Hewitt's Pen
154,812 Pens in a year collected almost 4 million objects, and 28% of recent visitors looked up their collection afterward. Yet 23.8% collected nothing. People walk and collect if handed the thing, and they care about keeping what comes out of it.
The darkest question comes first
At the Musée d'Orsay's AI Van Gogh, the most popular question was why he killed himself, and it also named a favorite painting his letters don't support. So we use invented characters over real people, and any station needs a plan for what visitors really ask. This demo has one.
Don't oversell the room
Willy's Chocolate Experience charged £35 and handed its actor “15 pages of AI-generated gibberish”. It was cancelled on opening day. And Detour's beautiful audio walks never found enough walkers at $5 a tour. So: sell to the person running the day, and promise only what's standing in the room.